1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 | <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8" /> <meta name="viewport" content="width=device-width, initial-scale=1" /> <title>Sliding Puzzle Game</title> <style> body { font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; background: #222; color: white; display: flex; flex-direction: column; align-items: center; height: 100vh; margin: 0; justify-content: center; } h1 { margin-bottom: 20px; } #puzzle { display: grid; grid-template-columns: repeat(4, 80px); grid-template-rows: repeat(4, 80px); gap: 5px; } .tile { display: flex; justify-content: center; align-items: center; background: #61dafb; color: #222; font-weight: bold; font-size: 1.5rem; border-radius: 8px; cursor: pointer; user-select: none; transition: background 0.3s; } .tile.empty { background: transparent; cursor: default; } .tile:hover:not(.empty) { background: #21a1f1; } #message { margin-top: 20px; font-size: 1.2rem; min-height: 1.5em; } button { margin-top: 20px; padding: 10px 20px; font-size: 1rem; border: none; border-radius: 5px; background: #61dafb; color: #222; font-weight: bold; cursor: pointer; transition: background 0.3s; } button:hover { background: #21a1f1; } </style> </head> <body> <h1>Sliding Puzzle Game</h1> <div id="puzzle"></div> <div id="message"></div> <button id="shuffleBtn">Shuffle & Start</button> <script> const puzzle = document.getElementById('puzzle'); const message = document.getElementById('message'); const shuffleBtn = document.getElementById('shuffleBtn'); let tiles = []; const size = 4; // 4x4 grid let emptyPos = size * size - 1; // start empty tile at last position let isPlaying = false; // Initialize tiles in order function init() { tiles = []; puzzle.innerHTML = ''; for (let i = 0; i < size * size; i++) { tiles[i] = i; const tile = document.createElement('div'); tile.classList.add('tile'); if (i === emptyPos) { tile.classList.add('empty'); tile.textContent = ''; } else { tile.textContent = i + 1; } tile.setAttribute('data-index', i); tile.addEventListener('click', () => { if (!isPlaying) return; moveTile(i); }); puzzle.appendChild(tile); } message.textContent = "Click 'Shuffle & Start' to play!"; } // Swap two tiles in the array and update the DOM function swapTiles(i, j) { [tiles[i], tiles[j]] = [tiles[j], tiles[i]]; updateTiles(); } // Update tile DOM to reflect current tiles array function updateTiles() { tiles.forEach((value, i) => { const tile = puzzle.children[i]; if (value === emptyPos) { tile.classList.add('empty'); tile.textContent = ''; tile.style.cursor = 'default'; } else { tile.classList.remove('empty'); tile.textContent = value + 1; tile.style.cursor = 'pointer'; } }); } // Check if tile at index can move (if adjacent to empty) function canMove(index) { const row = Math.floor(index / size); const col = index % size; const emptyRow = Math.floor(tiles.indexOf(emptyPos) / size); const emptyCol = tiles.indexOf(emptyPos) % size; // Check if tile is next to empty tile (up/down/left/right) return ( (row === emptyRow && Math.abs(col - emptyCol) === 1) || (col === emptyCol && Math.abs(row - emptyRow) === 1) ); } // Move tile if possible function moveTile(index) { if (canMove(index)) { const emptyIndex = tiles.indexOf(emptyPos); swapTiles(index, emptyIndex); if (checkWin()) { message.textContent = "🎉 Congratulations! You solved the puzzle!"; isPlaying = false; } } } // Shuffle tiles randomly using Fisher-Yates shuffle and check solvability function shuffle() { do { for (let i = tiles.length - 2; i > 0; i--) { const j = Math.floor(Math.random() * (i + 1)); [tiles[i], tiles[j]] = [tiles[j], tiles[i]]; } } while (!isSolvable(tiles)); updateTiles(); message.textContent = "Game started! Arrange the tiles."; isPlaying = true; } // Check if puzzle is solved function checkWin() { for (let i = 0; i < tiles.length - 1; i++) { if (tiles[i] !== i) return false; } return true; } // Count inversions for solvability check function countInversions(arr) { let inversions = 0; for (let i = 0; i < arr.length - 1; i++) { for (let j = i + 1; j < arr.length; j++) { if (arr[i] !== emptyPos && arr[j] !== emptyPos && arr[i] > arr[j]) { inversions++; } } } return inversions; } // Check if current puzzle configuration is solvable function isSolvable(arr) { const inversions = countInversions(arr); const emptyRow = Math.floor(arr.indexOf(emptyPos) / size); // For even grid width (4), puzzle is solvable if: // - empty on even row from bottom and inversions odd // - empty on odd row from bottom and inversions even if (size % 2 === 0) { const emptyRowFromBottom = size - emptyRow; if ((emptyRowFromBottom % 2 === 0) === (inversions % 2 === 1)) { return true; } else { return false; } } else { // Odd grid width: inversions must be even return inversions % 2 === 0; } } shuffleBtn.addEventListener('click', () => { shuffle(); }); init(); </script> </body> </html> |
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